Konami has resurrected Sword & Poker.
Now known as Swords & Poker Adventures, this is a free-to-play
reimagining of Gaia Co.’s poker-meets-RPG original. And looking at its
new Candy-Crush-ified level layout, replete with energy system and
two-tiered currency, it can be easy to groan about what Konami has done
to this game. But don’t – the core game is a ton of fun, even for those
just diving in, and it does a lot to mitigate our pay-to-win fears,
letting players buy their way out of the energy system completely.
The
combat is a take on standard poker rules. Games take place on a 5×5
grid, with 9 cards laid out in a 3×3 grid on the center. Players are
dealt 4 cards, with 2 always showing to the opponent, and must form
hands by laying 2 cards down on each side of the cards on the center
(and not, say, on the bottom row, even if there are 3 cards in the
center). The better the poker hand, the more damage it does. This is
further affected by the weapon that’s equipped, causing some hands to be
worth more or less, or to cause special effects to the opponent. Armor
can protect from some early damage, and players can equip magic spells
that will make some hands stronger, let players steal cards, and offer
up other effects.
The role-playing game elements of course come
in with the weapon-buying, purchasing health upgrades and buying
additional armor. That said, many items are locked until reaching a
certain point in the game’s progression.
Thankfully you won’t mind grinding your way
to new items, because the combat is a ton of fun. There’s that element
of chaos that comes from not knowing what the next poker hand will
bring, but also, there’s an element of strategy in trying to block off
the opponent’s moves based on the two cards that they’re showing. As a
round goes on, it’s possible to make multiple hands by playing the
diagonals, so by being smart about when these are triggered, it’s
possible to deal out massive damage at once.
Just
like real poker, it’s about who can manage their luck – and knowing
that sometimes, passing is better than playing a bad hand.
As part of its transition to free-to-play,
Swords & Poker Adventures has an energy system, with progressive
enemies requiring increasing amounts of energy in order to fight them.
Or if you’d rather, there’s the ability to just buy out of the system
for $4.99.
I recommend buying it as soon as possible, as
playing this game unencumbered is well worth it. Otherwise, it’s
difficult to even beat an entire level without exhausting the energy
supply. If the unlimited energy buy-in was more than $4.99, it might be a
tough sell. But it feels like it’s in the sweet spot here. If the game
had put up a paywall at a specific level and required a $4.99 buy-in to
advance, it would feel just as fair.
Of course, if you’d rather play without
paying at all, the option is there. It’s an extremely tedious option,
but an option nonetheless.
And the game does make spending hard currency
a persistent threat, offering boosts, healing, and other items
exclusively through “gems.” Still, the game makes it difficult to buy
one’s way to success, as many items are locked behind level-walls.
Buying multiple spells to use on a single match still means that only
one can be used per round. This is a free-to-play game where it’s
possible to buy small advantages, but not outright victory.
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