But only if a dev doesn't "have the resources to simultaneously ship".
It had been widely reported that the ID@Xbox parity clause was preventing some indie games from launching on Xbox One after releasing on other platforms, but Charla says this isn't the case.
"What we've always said is that developers should just come talk to us," Charla told GameSpot.
"If it's a situation where a developer needs to ship serially on console because they don't have the resources to simultaneously ship, we totally get that. It's no problem."
The situation changes if a game ships first on a rival platform by choice. In this instance Microsoft...
Read More
from VideoGamer.com - PSP Updates http://ift.tt/1NoGmpX
It had been widely reported that the ID@Xbox parity clause was preventing some indie games from launching on Xbox One after releasing on other platforms, but Charla says this isn't the case.
"What we've always said is that developers should just come talk to us," Charla told GameSpot.
"If it's a situation where a developer needs to ship serially on console because they don't have the resources to simultaneously ship, we totally get that. It's no problem."
The situation changes if a game ships first on a rival platform by choice. In this instance Microsoft...
Read More
from VideoGamer.com - PSP Updates http://ift.tt/1NoGmpX
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