Close, but not quite there, as it's only after a few hours of play that the game reveals its worth. Currently in Alpha, the development team is upfront about the state of the project, warning of everything from graphical issues to potential save game deletion. Amazingly, the latter seems less like a bug and more like a feature, even when playing with permadeath off. Darkwood is difficult by design, and it doesn't give a single fuck about you or your progress. Lovely.
Set in a STALKER-style country in the Soviet bloc, your character is a scavenger lost – and trapped – in a...
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from VideoGamer.com - PSP Updates http://ift.tt/1KzYF90