A puzzle game with more than meets the eye.
Instead, the near-endless stream of consciousness barking into your brain becomes not a takedown of the C-list VO industry but serves to make a bigger point. Pneuma's world is serene: there are no guns, no perks, no jetpacks, no teabagging. There are hidden exits like in Doom, but that's it. All it asks of you is to navigate the world, solving a puzzle to open up the next area. Its permanent, high-noon sunshine, elaborate marble facades that recall ancient Rome and Greece, and conundrums all work with the voiceover to keep the story rolling towards its conclusion, asking simple but less...
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from VideoGamer.com - PSP Updates http://ift.tt/1LQUWmK
Instead, the near-endless stream of consciousness barking into your brain becomes not a takedown of the C-list VO industry but serves to make a bigger point. Pneuma's world is serene: there are no guns, no perks, no jetpacks, no teabagging. There are hidden exits like in Doom, but that's it. All it asks of you is to navigate the world, solving a puzzle to open up the next area. Its permanent, high-noon sunshine, elaborate marble facades that recall ancient Rome and Greece, and conundrums all work with the voiceover to keep the story rolling towards its conclusion, asking simple but less...
Read More
from VideoGamer.com - PSP Updates http://ift.tt/1LQUWmK
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