But there's only a few in the whole game.
Discussing the enhancement process in a new video, Hirabayashi explained that "there's a specific room that has very, very dynamic lighting which presented a bit of a challenge to us," referring to an area underneath the mansion's graveyard.
"So in the original game, this part was handled as a video file basically that played in the background. We realised this is a good opportunity on current and next-gen systems to do something more special than that. Lighting itself has advanced so much in the interim that it was kind of wasteful to just play a movie when we could do something...
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from VideoGamer.com - PSP Updates http://ift.tt/1yW32VF
Discussing the enhancement process in a new video, Hirabayashi explained that "there's a specific room that has very, very dynamic lighting which presented a bit of a challenge to us," referring to an area underneath the mansion's graveyard.
"So in the original game, this part was handled as a video file basically that played in the background. We realised this is a good opportunity on current and next-gen systems to do something more special than that. Lighting itself has advanced so much in the interim that it was kind of wasteful to just play a movie when we could do something...
Read More
from VideoGamer.com - PSP Updates http://ift.tt/1yW32VF
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