Developer will "re-assess" frame rate once it's pushed the visuals as far as it can.
Speaking to Game Informer, creative director Neil Druckmann and game director Bruce Straley explained that Naughty Dog is currently focused on creating "the best experience" it can for this year's game, and that it is "constantly making choices throughout production of what's going to make the game feel best and look its best".
"[60fps] was really hard on The Last of Us Remastered and that's a game we had finished and we knew exactly what the end result needs to look like," the developer said. "Here we're trying to push the boundaries of what this game can look and do realistic...
Read More
from VideoGamer.com - PSP Updates http://ift.tt/1EFAaaw
Speaking to Game Informer, creative director Neil Druckmann and game director Bruce Straley explained that Naughty Dog is currently focused on creating "the best experience" it can for this year's game, and that it is "constantly making choices throughout production of what's going to make the game feel best and look its best".
"[60fps] was really hard on The Last of Us Remastered and that's a game we had finished and we knew exactly what the end result needs to look like," the developer said. "Here we're trying to push the boundaries of what this game can look and do realistic...
Read More
from VideoGamer.com - PSP Updates http://ift.tt/1EFAaaw
0 commentaires:
Post a Comment