Did someone say textile shading and volumetric air resistance?
In the latest developer diary series the artists and engineers at the studio discuss the tech behind the game.
"The early days of development on The Order: 1886 were some of the most exciting of our professional careers," explained Andrea Pessino, chief technical officer. "The PlayStation 4 was still an evolving set of specifications, but it was obvious from the beginning that Sony was going to push the limit of what one could expect from a home console. We knew that the generational leap in terms of visual, audio and simulation fidelity would be remarkable.
"We needed...
Read More
from VideoGamer.com - PSP Updates http://ift.tt/1zRaWTD
In the latest developer diary series the artists and engineers at the studio discuss the tech behind the game.
"The early days of development on The Order: 1886 were some of the most exciting of our professional careers," explained Andrea Pessino, chief technical officer. "The PlayStation 4 was still an evolving set of specifications, but it was obvious from the beginning that Sony was going to push the limit of what one could expect from a home console. We knew that the generational leap in terms of visual, audio and simulation fidelity would be remarkable.
"We needed...
Read More
from VideoGamer.com - PSP Updates http://ift.tt/1zRaWTD
0 commentaires:
Post a Comment