Brett plays the latest version of MK. Genuine contender, or gory side-show?
Mortal Kombat arguably sits between Smash Bros.’ welcoming embrace for newbies and Street Fighter’s high-level frame-counting. But such a view masks what is a surprisingly deep set of mechanics, which has been expanded upon further in X with the return of the multi-discipline system. Fighters can again select from three fighting styles (only before the bout this time around), each adding different moves to their repertoire. In-game, in the crudest terms it means that most styles boil down to select archetypes; such as trap, rush-and-attack and range.
Having only had a few...
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from VideoGamer.com - PSP Updates http://ift.tt/1nOTR28
Mortal Kombat arguably sits between Smash Bros.’ welcoming embrace for newbies and Street Fighter’s high-level frame-counting. But such a view masks what is a surprisingly deep set of mechanics, which has been expanded upon further in X with the return of the multi-discipline system. Fighters can again select from three fighting styles (only before the bout this time around), each adding different moves to their repertoire. In-game, in the crudest terms it means that most styles boil down to select archetypes; such as trap, rush-and-attack and range.
Having only had a few...
Read More
from VideoGamer.com - PSP Updates http://ift.tt/1nOTR28
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